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Rakion Cell Information
Here are some brief descriptions of each cell.
For more in-depth information about creatures, consider checking out:
Creature Stat Increases
Creature Level-Up Table
Cell Order: Quicknotes on effects
Soccer Leopard: Splash
Twinheaded Dragon: Splash
Original Souls:(S): Homing (N): Homing, Freeze (W): Homing (E): Multi-Hit
Reskinned Originals:(Phoenix): Homing, Slow (Turtle): Homing, Freeze (Tiger): Homing, Curse (Dragon): Multi-Hit, Life Leech
NecroMan: Slow, Freeze, Multi-Hit
Crossbow: Pierce*, [black]Homing
Icewind: Freeze/Homing, [black]Slow
Blazer: [white]Pierce*/Homing, [black]Spreadshot
Soul Cannon: Splash/Homing
Taurus: [black]Fear, [blue]Slow
Dragon: [black]Poison, [white]Freeze
This cell is pretty good. The damage is low, but the speed is high and it kicks an explosive ball. It also does the shoulder charge of a regular leopard but doesn't do the punching. They're cheap and can be used in basic mode stages.
This dragon is a little clumsy(and ugly) but overall quite strong. Not only is it flying, it also stomps the ground like a necrohose king and shoots fire/fireballs from both heads. The fire is very dangerous as it covers a massive area. At higher levels the speed can make it confused though.
This speedy little dog in my book is a good cell. Not overpowered like a turtle, but it has great speeds like one. The damage is medium level, but it also has a ranged attack to go with it's flipping melee. This is a great turtle alternative for no turtle games.
South: This original cell is a flying phoenix that's fairly large. It has good stats, a wide ranged melee wing slap, and a ranged attack that fires multiple homing arrows.
Golden Phoenix: Just like the SSO except starts a little weaker and slows when it hits.
North: This turtle has good stats, a decent melee attack, and a multiple shot homing ranged attack that freezes.
Stone Turtle: Just like NSO except starts a little weaker but freezes longer against players.
West: A tiger similar to north but doesn't freeze. A decent melee attack and a ranged attack that shoots homing arrows.
Volcano Tiger: Just like WSO except starts a little weaker.
East: A dragon that has a spinning melee attack that can multiple hit. It's ranged attack fires 3 blazer shots in succession from different locations.
Golden Dragon: Just like ESO except starts a little weaker and leeches life for the owner.
Reindeer: Reindeer is like a taurus that pounds the ground with a decent aoe attack rather than charging.
Black Reindeer: Fast and powerful, it has a ground pound that is similar to a necrohorse king and a punch that double hits. Great cell.
Snowman: Snowman is like a fast golem that's a little weaker. Throws snowballs very quickly and also swings its fist like a golem rather quickly, however the swing doesn't knockback.
Gold Snowman: Just like the regular snowman but faster and stronger.
Soul[cash] - South
South is different than the others, it is a flying cell that is generally not considered great. It is fairly strong but does not hit all that often. It's generally not that good at picking a target, but it is flying which makes it harder to take down.
This cell is much less common than the other souls.
Souls[cash] - West/East/North
These 3 directions generally behave the same. They're like a boxing cell, they unleash a quick series of punches
that don't do a ton of damage but are good for juggling. At higher levels they get very strong and very effective. Their speeds also increase. They are an overall good cell but lack range attacks.
A great cell that's relatively cheap and offers very effective melee. North soul is generally considered the best with it's turtle spin that can multiple hit people.
Note: The Limited event cells Haunt, Thunder, Basilisk, and Leopard all are the exact same except they start with slightly better stats. Sidenote, basilisks do not desummon.
If a Taurus breeded with a dog, you'd get a necrohorse. Seemingly worthless, they actually pose a decent threat. They aren't wonderful but can be decent at chasing and have a semi-strong charge.
They aren't useless and will definitely get some hits off, but they aren't exactly the best thing out there. Good choice for a non-cash user.
A decent cell even though it looks clumsy. It's poke can multi-hit as well as slow or freeze. The damage it deals isn't very good unless it multi-hits however. Still a good choice for a cell. But to be honest, if you're going for a melee cell at this price, stick to an old samurai.
Unless you want the slow/freeze which can be very nice.
They have a fast attack speed, knock back opponents, can't be stunned or knocked down, and fire
extra fast bullets. They move a bit slow, but they are an amazing cell regardless. Their damage and life are good, but not outstanding. They have difficulties shooting close range.
Just like the cash one, only toned down stats in most aspects. They also don't knockback.
Their melee is fast, and can multiple hit, especially against golems. They also have a ranged attack like a crossbow. They're pretty fast and a good cell to have with you.
Just like the cash one, only toned down stats in most aspects. It's range is homing unlike the cash cell.
The most basic melee creature, easily killed, and though it may seem
to be normal damage, it actually does about half that of a panzer, even when
the attack is displayed the same. Naks are cheap to buy, cheap to summon, and
pretty much useless except for putting something between you and an enemy.
Black: Black naks shoot in 8 directions around them, move fast, attack fast,
and are actually a fairly useful and amusing cell. Their damage is not very
White: White naks shoot in 5 directions, move slower than black naks, but have
a lot more energy. Additionally, 3 white naks appear when you summon 1.
Bomb: Bomb naks detonate and instantly kill any cell they run into. They do not work on cells labeled 'boss' (they do work on yellow marked cells though). They're great for countering powerful cells and are relatively cheap. However, they do move rather slowly so it is best to get near the cell you want to kill before you summon.
Panzers are ok melee creatures, they have decent attack and can take quite a
few hits before dying. They also don't cost very much cp to summon or very much
gold to buy. Definitely the creature of choice for non-power low-level players.
Black: The black panzer is even better. It's similar to the regular panzer
except it attacks faster, and moves a LOT faster.
White: White panzers aren't as fast or as strong as black panzers, but they do
have better stats than regular panzers. Most importantly, they freeze
when they hit an enemy. At first the freeze duration lasts 1.5 seconds.
First off, these creatures do about half the damage their attack would imply
they do, most likely due to their creature type as a ranged creature. They can fire at a range, which makes them a decent support cell, though they
do have a melee attack. They don't cost very much cp to summon, and aren't very
detrimental on gold. Unfortunately, they can be attacked even when they are
laying on the ground. They would be a fairly decent cell if they would stop
slowly walking towards the enemies and getting themselves killed. Not horrible,
but panzers are more useful.
Black: The cash version of crossbows, black crossbows, aren't half bad at all.
Their arrows are homing, they move faster, and they attack really fast.
They're much better than a regular crossbow and decent to use in game despite
their relatively low damage.
Icewinds do not do much damage, they move extremely slowly, but they fly,
and most importantly they freeze people. They are useful in combinations with
other things. They start off with, I think, 1
second of freeze time, but it increases 1/10th of a second every 3
levels, capping off around level 50. Two higher level icewinds can actually
permanently freeze a person if they are timed correctly. Another test on a level 99 icewind yielded a 2 second freeze against a player and a 5 second freeze against a cell. A very useful cell,
not alone, but with other cells and players, other icewinds included.
Black: Black icewinds don't freeze enemies, instead they just slow them down.
However, they get significantly faster than normal icewinds, and fire 2 shots
in a row, which can add up to decent damage.
The red icewind is just the same as the regular icewind
except it has lower stats and gains less energy per level.
It's arrows are homing. They don't cost
very much cp to summon, but they will cost your wallet a bit. They do decent
damage and have decent life though, so simply put, you will get your money's
worth. Unfortunately, they are easy to knock down and can be hit while they're down.
A ranged cell that cannot move, does decent damage, and doesn't die like a nak.
These cells can be quite effective, but they are a bit more costly on cp. Buying one would definitely not be a waste of gold.
Black: The Black Blazer is the cash version of this cell, and an amusing one at
that. It's basically the same as a regular blazer, except it fires 3 shots at
a time, spread out. Close range this does a lot of damage, and at long range
you can hit multiple enemies, it's quite a fun cell.
White: White blazers fire 3 homing shots that don't spread like a black blazer. They do less damage than black or
regular blazers, but gain more energy. Most importantly, their shots pierce, so they can shoot through any ally cells that might be in the way, like a longbow does. They are kind of pricey though.
The beefy tank of the Rakion world. These powerhouse cells can knock you
senseless, even after you deliver them a beating. They require you to be a
power user, and are spendy on gold and cp, but you won't be disappointed.
Though they pretty much require you to at least wear some POC equipment because
they can quite quickly cost over 4000 cp.
Expensive, but powerful. They explode when killed, and fire
semi-homing mortars that deliver a powerful blow. High damage and decent
life, these guys are quite effective. Yes, they are good, but very expensive.
Green: The green soul cannon is the exact same as a regular soul cannon except
it starts with lower stats. Much more BANG for your buck.
A great pvp cell, their charge can destroy a player rather quickly, but
other than that they aren't too great. They also lag rather badly. They
don't die easily but are more costly on gold and cp than a golem. Most
people prefer golems over a taurus, but it's not uncommon to see someone
equip 1 taurus to charge over a person who may want to stalk them.
Red: Red taurus is exactly the same as regular taurus, except it can be used at a lower level, costs more, and looks cooler.
Black: The black taurus is faster, and therefore more difficult to
avoid, plus it emits fear when it stops and roars, knocking nearby enemies
down and away. Very useful.
BlueIce: This taurus is also fast, but slower attack speed. However when it
charges someone it slows them down.
They definitely get the job done of killing everything, but they can be
killed rather easily. They are very expensive to buy and summon, but many
people find them worth it because of their ability to torch players or golems
to death quickly. But it's price goes beyond gold and into your frame rate as well.
Black: Black dragons are very strong, and their "fire" is green and poisons
the player, causing them to lose a lot of life very quickly. An expensive but
very dangerous cell. Even more frame lag though.
White: White dragons are not as strong as black dragons, but they freeze people. Because their attack is continuous, the person may stay
frozen for a long time. However, they also
yield a hefty price tag in terms of cash and cp. They cannot freeze master/gold golems.
* - Pierce means their attacks can go through friendly cells to hit enemies. Example, if you summon a black blazer behind your own golem, it cannot shoot anything in front of it, but a white blazer's shot will go through the golem to hit the enemy.
Thanks to Diaspora for helping me with some information.
Last Edited: 2011-08-13
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